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Скрипторий: Monster - warden of caverns and burrows (howl of the wild)

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Monster - warden of caverns and burrows (howl of the wild)

Warden of Caverns and Burrows
Creature 22
Unique Gargantuan Beast Earth
Description


Recall Knowledge - Beast ( Arcana, Nature): DC 54
Unspecific Lore: DC 52
Specific Lore: DC 49
Source Howl of the Wild
Perception +36; darkvision, tremorsense (imprecise) 60 feet
Languages voice of nature
Skills Athletics +42 ((+45 to High Jump or Long Jump)), Intimidation +37, Stealth +37, Subterranean Lore +35
Str +12, Dex +8, Con +10, Int +6, Wis +8, Cha +9
Voice of Nature
Warden's Crown
AC 45; Fort +39, Ref +36, Will +33; +1 to all saves vs. primal
HP 500; Immunities fire; Resistances physical 10 (except adamantine), sonic 20; Weaknesses cold 20
Magmatic Reflex 5 Trigger The warden is targeted with an attack; Effect The warden issues a spray of magma as they jump away from danger. This spray deals 6d12 fire damage to all adjacent creatures (DC 42 basic Reflex save). They then Leap or Step away, gaining a +2 circumstance bonus to their AC against the triggering attack.
Speed 40 feet, burrow 40 feet
Melee 1 horned crown +41 [+36/+31] ( magical, reach 10 feet), Damage 4d12+22 piercing Melee 1 mandible +41 [+37/+33] ( agile, magical, reach 15 feet), Damage 4d10+22 bludgeoning plus Improved Grab Ranged 1 chirp +33 [+28/+23] ( magical, range 60 feet), Damage 4d10+18 sonic Ranged 1 magma jet +33 [+28/+23] ( magical, range increment 60 feet), Damage 4d8+13 fire plus 2d6 persistent fire plus Obsidian Cage Bury Beneath Stone 1 ( attack, primal) Requirements The warden has a creature grabbed; Effect The warden attempts to wedge a creature they have grabbed in their mandibles within a crack in the earth that opens beneath them. The warden attempts an Athletics check against the grabbed creature's Reflex DC. If they succeed, they bury the creature in the ground. The creature takes 10d10 bludgeoning damage. It is also restrained, slowed 1, and has to hold its breath or start suffocating until it Escapes (DC 42). If the creature is still buried at the end of its turn, it takes 5d10 bludgeoning damage. Called to Depths The depths call to the warden, especially as they move through the air. When they Long Jump, they can use any unused movement from the Long Jump to Burrow. Additionally, the warden can Burrow through any earthen matter, including rock. When they do so, they move at their full burrow Speed. Erupting Jump 2 ( primal) The warden draws out a stream of lava, then jumps off the solidifying mass as it cools. The warden Leaps up to twice their Speed. When they land, the force of the impact deals 6d12 bludgeoning damage to all creatures within a 15-foot emanation with a DC 42 basic Fortitude save. On a critical failure, the creature is also pushed 10 feet away from the warden. Obsidian Cage Rapidly cooling obsidian clings to the target's body and stiffens around their limbs. The target must attempt a DC 42 Reflex save. On a failure, the target is immobilized until they Escape (DC 42). On a critical failure, the target is off-guard for as long as they remain immobilized. Vibratory Excavation 2 ( manipulate, primal) The warden screeches with a resonant call that tears apart earth and stone. They create a 10-foot-square, 50-foot-deep pit in earthen material or stone within 60 feet. Wall Cling The Warden of Caverns and Burrows clings to surfaces with their segmented feet. They do not need to use a hand to hold on to walls or ceilings.

Bury Beneath Stone [One-Action] (Attack, Primal)

Requirements The warden has a creature grabbed; Effect The warden attempts to wedge a creature they have grabbed in their mandibles within a crack in the earth that opens beneath them. The warden attempts an Athletics check against the grabbed creature's Reflex DC. If they succeed, they bury the creature in the ground. The creature takes 10d10 bludgeoning damage. It is also restrained, slowed 1, and has to hold its breath or start suffocating until it Escapes (DC 42). If the creature is still buried at the end of its turn, it takes 5d10 bludgeoning damage.

Called To Depths

The depths call to the warden, especially as they move through the air. When they Long Jump, they can use any unused movement from the Long Jump to Burrow. Additionally, the warden can Burrow through any earthen matter, including rock. When they do so, they move at their full burrow Speed.

Erupting Jump[Two-Actions] (Primal)

The warden draws out a stream of lava, then jumps off the solidifying mass as it cools. The warden Leaps up to twice their Speed. When they land, the force of the impact deals 6d12 bludgeoning damage to all creatures within a 15-foot emanation with a DC 42 basic Fortitude save. On a critical failure, the creature is also pushed 10 feet away from the warden.

Obsidian Cage

Rapidly cooling obsidian clings to the target's body and stiffens around their limbs. The target must attempt a DC 42 Reflex save. On a failure, the target is immobilized until they Escape (DC 42). On a critical failure, the target is off-guard for as long as they remain immobilized.

Vibratory Excavation [Two-Actions] (Manipulate, Primal)

The warden screeches with a resonant call that tears apart earth and stone. They create a 10-foot-square, 50-foot-deep pit in earthen material or stone within 60 feet.

Wall Cling

The Warden of Caverns and Burrows clings to surfaces with their segmented feet. They do not need to use a hand to hold on to walls or ceilings.